A key objective of this group is to connect experts, researchers, professionals and interested individuals in the Exergaming/Active Gaming and interactive fitness industry with health professionals, educators and other interested parties.
Interactive technologies are being used in schools, offices, homes and gyms across the globe for health and fitness and represent the largest growth sector of both the video game industry and the fitness industry.
The Exergame Network (TEN) is an Advocacy group to assist in rasiding awareness of technology fitness.